Nightingale - Forest Biome

This is one of the many procedural variants of the forest biome.
Every shot is a collaborative effort by the team at Inflexion.

My contributions on forest biome map gen consists of:
-rock meshes
-placement rules w/ Selene Park
-cave & waterfall POIs
-base landscape features used in the procedural generation

Map gen:
Adam Brown - procedural map generation
Selene Park - procedural rock placement
Mason Roy - Foliage
Nick Sadler - landscape materials/shaders
Noel Lukasewich - environment direction/lighting
Robyn Synclair - World Design
Alyssa Duguay - lead/POIs direction
Neil Thompson - Art direction